Who am I?
My name is Tobias Nilsson, I’m currently working at Sharkmob as a Junior Tools engineer on an unannounced AAA game. I actively work on developing new and existing cross discipline pipelines and workflows to ensure we reach out targets.
This involves both developing in-engine and in-game tools and systems as well as developing external applications and pipelines.
I started developing games around 2012 and have since then gotten more a formal programming education from The Game assembly. On this website you can view the games and projects I have worked on and perhaps gain some inspiration for your own games.
Don’t hesitate to contact me, my details are available in the top right of the site.
Positions
Intermediate tools engineer – Full time
September 2023 – Current
Junior tools engineer – Full time
April 2022 – September 2023
Intern tools programmer – Full time
September 2021 – April 2022
Projects
C++ Reflection
My specialization during The Game Assembly
Created for game engine use
Automated generation
Project Nano
Final project at The Game Assembly
Online coop with hosted matchmaking service
Squirmin’ Vermin
A game project at The Game Assembly
Improved serialization from Spite Eclipse
A node based visual scripting system
Rendering optimizations and improvements
Spite Eclipse
A game project at The Game Assembly
Automated serialization and type generation
Navmesh generation and pathfinding
Older projects
The Legend Of Hilda
6 week project at The Game Assembly
Kero Kero
8 week project at The Game Assembly
Circus Con Carne
6 week project at The Game Assembly
Colorizard
6 week project at The Game Assembly
Game Jams
Skattjakt
48h GGJ 2021
AAA: Assult Of The Airborne Animals
48h Jam 2019
Even older projects
The Library Of Secrets VR
From upper secondary school.
Slime Adventures
From upper secondary school.