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Who am I?
My name is Tobias Nilsson, I’m currently working at Sharkmob as a Junior Tools engineer on an unannounced AAA game. I actively work on developing new and existing cross discipline pipelines and workflows to ensure we reach out targets.
This involves both developing in-engine and in-game tools and systems as well as developing external applications and pipelines.
I started developing games around 2012 and have since then gotten more a formal programming education from The Game assembly. On this website you can view the games and projects I have worked on and perhaps gain some inspiration for your own games.
Don’t hesitate to contact me, my details are available in the top right of the site.
Positions
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Intermediate tools engineer – Full time
September 2023 – Current
Junior tools engineer – Full time
April 2022 – September 2023
Intern tools programmer – Full time
September 2021 – April 2022
Projects
C++ Reflection
My specialization during The Game Assembly
Created for game engine use
Automated generation
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Project Nano
Final project at The Game Assembly
Online coop with hosted matchmaking service
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Squirmin’ Vermin
A game project at The Game Assembly
Improved serialization from Spite Eclipse
A node based visual scripting system
Rendering optimizations and improvements
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Spite Eclipse
A game project at The Game Assembly
Automated serialization and type generation
Navmesh generation and pathfinding
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Older projects
The Legend Of Hilda
6 week project at The Game Assembly
Kero Kero
8 week project at The Game Assembly
Circus Con Carne
6 week project at The Game Assembly
Colorizard
6 week project at The Game Assembly
Game Jams
Skattjakt
48h GGJ 2021
AAA: Assult Of The Airborne Animals
48h Jam 2019
Even older projects
The Library Of Secrets VR
From upper secondary school.
Slime Adventures
From upper secondary school.